Book One · Characters · Reference

Trait List
Quick-Reference Index

A searchable index of every advantage, disadvantage, and skill covered in this guide — with costs, categories, brief summaries, and page references.

01

How to Use This Reference

This page is a searchable quick-reference, not a replacement for the teaching chapters. Each entry gives you the cost, category, a one-sentence summary, and the page number in the GURPS Basic Set 4th Edition. For full descriptions, mechanical interactions, and worked examples, read the relevant chapter.

Entry TypeWhat It CoversChapter
AdvantageUseful traits with a positive point cost. You buy them and benefit from them.Chapter 2
DisadvantageLimiting traits with a negative point cost. They return points you can spend elsewhere.Chapter 3
SkillTrained abilities with a point cost. Roll 3d equal to or under your skill level.Chapter 4
Hover Tooltips

On any chapter page, terms marked with a dotted underline carry a Combat Reflexes-style tooltip — hover over them to see a quick summary popup without leaving the page. Shift + hover locks the tooltip in place. Press Esc or click elsewhere to dismiss.

Cost Notation

Costs are written as character points. Positive costs are advantages you buy; negative costs are disadvantages that return points. Berserk lists a self-control roll in parentheses — this is the roll needed to avoid the disadvantage triggering. Lower numbers mean it triggers more often and the disadvantage is worth more points.

02

Advantages

Advantages have a positive point cost and provide a beneficial effect. Cost types are flat (one fixed cost), leveled (cost multiplied by levels purchased), or variable (cost depends on scope — read the full entry). See Chapter 2 for full descriptions.

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03

Disadvantages

Disadvantages have a negative point cost — they return points you can spend elsewhere. Many have a self-control number (default 12): roll 3d equal to or under this number to avoid the disadvantage triggering. A higher self-control number means better control; a lower number means less control and more points returned. See Chapter 3 for full descriptions.

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04

Skills

Skills are purchased with character points and rolled against using 3d. Every skill is based on an attribute (DX, IQ, HT, Per, or Will) and has a difficulty level (E, A, H, or VH) that determines point costs. The default is what you roll if you have no points invested. See Chapter 4 for the full cost table and all skill rules.

Difficulty Legend

E = Easy · A = Average · H = Hard · VH = Very Hard. Harder skills cost more points to reach the same level relative to the controlling attribute. An Easy skill at Attr+1 costs 2 pts; a Very Hard skill at Attr+1 costs 8 pts.

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05

Chapter Quiz

An infinite draw from a bank of questions testing your recall of trait costs, categories, and mechanics. Ten questions per round — covers advantages, disadvantages, and skills from across the reference list.

◆ Knowledge Check
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